Speculative
Games
&
Media
Poetics

ENGL 203 | Prof. Daniel Scott Snelson
http://dss-edit.com | dsnelson @ humnet
Tuesdays | Text/Tech Lab, Kaplan 211 | 3:00-5:50pm
Office Hours: danny snelson .youcanbook.me

Abstract

This course will survey recent trends in media theory, internet studies, digital culture, speculative genres, and video game studies with a focus on theory and method. We’ll work through a range of monographs from the very recent past alongside works of digital art, video games, and media poetics. The “speculative” gesture of this course looks at how speculative game imaginaries might surface otherwise invisible aspects of network culture and digital platforms, up to and including ongoing developments in AI, LLMs, and other emergent media platforms. We will study recent monographs drawing from a diverse array of fields including media theory, code and platform studies, poetry and poetics, critical race studies, visual culture, art and art history, gender and sexuality studies, cinema studies, queer and crip theory, digital humanities, and performance studies, among others. In each instance, we’ll chart how and why approaches to speculative games might interface with these fields. The course will be built on books published in the very recent past and as they surface throughout the quarter. New works will be paired with optional readings in related constellations and foundational texts for further research, as well as a range of gameplay and poetics experiments and engagements. The final set of readings will be determined in collaboration with seminar participants. Course requirements include: an informal presentation, Discord participation, and a final research paper or project exploring new methods in speculative media scholarship.

All featured texts should be read in print or whatever sustains close attention for you—or at least the introduction. Participants encouraged to acquire print books where possible. That said, all texts will be made available online. Access to the full course digital repository will be granted after the first session (and may be requested by the public via email). Games made free where available.

As a general outline for the course, take note that these are broad strokes subject to change. This seminar is fully interactive, growing and responding to its users. Each week will build on previous weeks, class conversations, and the directions that our study of speculative games happens to follow. The content syllabus will be updated regularly as a result, though the requirement will remain fixed. The syllabus will only be completed after we finish the course, and all research (including your own) has been collected.

Given the brevity of the quarter, unexcused absences will cut into your participation percentage. If you must miss a class, it is your responsibility to make arrangements with me both before and after the absence. Proposals for interaction commensurate with a three-hour seminar session will be accepted. 

Participants will gain familiarity with a wide range of disciplinary approaches to writing about speculative media. Skills for navigating the monograph using digital research methods will be developed. Independent research and creative synthesis will be highlighted. Scholarly techniques covered include the annotated bibliography, the public presentation, the collective synthesis, and the creative research project. Above all, this seminar incubates new and unlikely connections—among a diverse array of disciplinary perspectives—toward writing and reading on and about speculative genres and media poetics. 

Between seminar sessions, we’ll continue an ongoing conversation over Discord. An invitation and signup to the dedicated (private) server will occur on our first meeting. This is a platform for informal conversation and advance preparation for seminar meetings and course actions. Responsive posts are encouraged.

Laptops or devices will be necessary for certain tasks. At some points in conversation, they will be banned. Laptops are required for every session, as experiments or research questions may arrive on the fly. I welcome any questions about technology or technical tasks at any point of the quarter.

This course aims to facilitate access to research and exploration across a variety of platforms. Please don’t hesitate to draw attention to any point of access that might be improved: from the lighting of the classroom, the size of text, the format of conversation, and so forth. All possible accommodations will be made. Additionally, or for more information, you may contact the CAE at (310) 825-1501, or at the CAE office at A255 Murphy Hall, or access the CAE website at www.cae.ucla.edu.

Increasingly, cloud gaming is making even the most computationally intensive games readily available to any user with a screen. Our super-fast ethernet connection at UCLA definitely helps. In addition, the newly-formed media lab (with a range of gaming devices) will be made available to students in this course. However, all you will need to participate is a screen (phone, tablet, or console) with access to the internet. We’ll discuss options and costs together in the seminar and in the Discord. 

Course Actions Due Date % of Grade
Seminar Attendance & Participation. This is a conversation-based course. We only get to meet on a handful of occasions—your input in each session is paramount to the course’s function & collective success. In this regard, I’ll also note that grades will be non-qualitative throughout.
Ongoing
20%
Discord Server Interactions. Continuing conversation from the seminar room to Discord. Gathering & sharing resources. Building & maintaining informal discourse.

Each week should feature at least:

• One core question on the featured text, for conversation.

• One key takeaway re: theory/method from the featured text.

• One hot take on a game you played or text you read.
Ongoing, due Sunday night
20%
Presentation & Discord Synthesis. Informal presentation / conversation starter for a selected date. Synthesize Discord queries & conversation with an overview of pressing questions on the reading.
Sign-up
10%
Annotated Bibliography. Select five constellation and/or game entries over the quarter to annotate. One paragraph per entry. These selections should build toward your research project. A bibliographic template will be distributed & discussed in the second session of the seminar.

&/Or

Experimental Game Prompts: Substitute any bibliographic entry by completing any creative game-making prompt, responding to each week’s primary text/game/constellations.
Rolling submissions, one per week.
10%
Pecha Kucha. Final session final project rapid-fire presentations.
3.11.25
10%
Final Research Project. Open format, 10 pages or equivalent depth in experimental form of your choice. Must synthesize and respond to course materials. Collaboration, invention, exploration all encouraged.
3.14.25
30%

Primary Works

Constellations

Games/Media

Week 1 — 1.7 — Collective Speculation

The Syllabus.

SpecGames Collective Selections.

PRIMERS:

Vishmidt, Marina. Speculation. MIT Press, 2023.

Vint, Sherryl. Science Fiction. MIT Press, 2021.

Barr, Jason. Video Gaming in Science Fiction: A Critical Study. McFarland & Company, 2018.

Tringham, Neal Roger. Science Fiction Video Games. CRC Press, 2015.

Bryant, Levi, Nick Srnicek, and Graham Harman, ed. The Speculative Turn: Continental Materialism and Realism. re.press, 2010.

Drucker, Johanna. SpecLab: Digital Aesthetics and Projects in Speculative Computing. University of Chicago Press, 2009.  

FOUNDATIONS:

Haraway, Donna J. Staying with the Trouble: Making Kin in the Chthulucene. Duke University Press, 2016.

Delany, Samuel R. The Jewel-Hinged Jaw: Notes on the Language of Science Fiction. Wesleyan University Press, 2009.

Wark, McKenzie. Gamer Theory. Harvard University Press, 2007.

Galloway, Alexander R. Gaming: Essays on Algorithmic Culture. University of Minnesota Press, 2006.

Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University of Chicago Press, 1999.

De Landa, Manuel. War in the Age of Intelligent Machines. MIT Press, 1991.

Rucker, Rudy von Bitter, et al., ed. Semiotext(e) SF. Autonomedia, 1989.

Playing in Discord. 

The Seminar. 

Week 2 – 1.14 Scorched Earth

SPEC:

Crary, Jonathan. Scorched Earth: Beyond the Digital Age to a Post-Capitalist World. Verso, 2022.

GAME: 

Consumer Softproducts. Cruelty Squad. Consumer Softproducts, 2021.

or

Free Lives. Terra Nil. Devolver Digital, 2023.

 PROMPT:

Create a speculative pitch deck or prototype for a game that either: 1) hyperbolizes “Scorched Earth” politics or 2) imagines a post-capitalist world.

 

Presented by: Danny Snelson

Lazzarato, Maurizio. The Intolerable Present, the Urgency of Revolution. MIT Press, 2023.

Terranova, Tiziana. After the Internet: Digital Networks between Capital and the Common. MIT Press, 2022.

Bassett, Caroline. Anti-Computing: Dissent and the Machine. Manchester University Press, 2022.

Bould, Mark. The Anthropocene Unconscious: Climate Catastrophe Culture. Verso Books, 2021.

Fuller, Matthew, and Olga Goriunova. Bleak Joys: Aesthetics of Ecology and Impossibility. University of Minnesota Press, 2019.

Wark, McKenzie. Capital Is Dead: Is This Something Worse? Verso Books, 2019.

Heise, Ursula K. Imagining Extinction: The Cultural Meanings of Endangered Species. University of Chicago Press, 2016.

Tsing, Anna Lowenhaupt. The Mushroom at the End of the World: On the Possibility of Life in Capitalist Ruins. Princeton University Press, 2015.

Berardi, Franco “Bifo.” After the Future. AK Press, 2011.

Thacker, Eugene. In the Dust of This Planet. Zero Books, 2011.

Fisher, Mark. Capitalist Realism: Is There No Alternative? O Books, 2009.

Debord, Guy. Sick Planet. Seagull Books, 2008.

Herobeat Studios. Endling: Extinction Is Forever. HandyGames, 2022.

Origame Digital. Umurangi Generation. Origame Digital, 2020.

Tendershoot, Michael Lasch, and ThatWhichIs Media. Hypnospace Outlaw. No More Robots, 2019.

Chance Agency. Neo Cab. Fellow Traveller, 2019.

Kanaga, David. Oikospiel Book I. Self-published, 2017.

Wube Software. Factorio. Wube Software, 2016.

Week 3 — 1.21 — Old Futures

SPEC:

Lothian, Alexis. Old Futures: Speculative Fiction and Queer Possibility. New York University Press, 2018.

GAME:

ZA/UM. Disco Elysium. ZA/UM, 2019.

PROMPT:

Create a fanvid (see Lothian) deploying the “Old Futures” framework using footage of any (retro?) game of your choosing.

 

Presented by: Jo + Ren

Grufstedt, Ylva. Shaping the Past: Counterfactual History and Game Design. De Gruyter, 2022.

Anderson, Jill E. Homemaking for the Apocalypse: Domesticating Horror in Atomic Age Literature & Media. Routledge, 2021.

Deluermoz, Quentin, and Pierre Singaravelou. A Past of Possibilities: A History of What Could Have Been. Yale University Press, 2021.

Muñoz, José Esteban. Cruising Utopia, 10th Anniversary Edition: The Then and There of Queer Futurity. Foreword by Joshua Chambers-Letson, Tavia Nyong’o, and Ann Pellegrini, NYU Press, 2019.

Tung, Charles M. Modernism and Time Machines. Edinburgh University Press, 2019.

Rogers, Brett M., and Benjamin Eldon Stevens, editors. Once and Future Antiquities in Science Fiction and Fantasy. Bloomsbury Academic, 2018.

Weinstock, Jeffrey Andrew. Scare Tactics: Supernatural Fiction by American Women. Fordham University Press, 2016.

Yaszek, Lisa, and Patrick B. Sharp, editors. Sisters of Tomorrow: The First Women of Science Fiction. Wesleyan, 2016.

Jameson, Fredric. Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions. Verso, 2005.

Lykke, Nina, and Rosi Braidotti, editors. Monsters, Goddesses and Cyborgs: Feminist Confrontations with Science, Medicine and Cyberspace. Zed Books, 1996.

Colestia. A Hand With Many Fingers. Colestia, 2020.

Blendo Games. Quadrilateral Cowboy. Itch.io, 2019.

Deconstructeam. The Red Strings Club. Devolver Digital, 2018.

Pillow Fight. Heaven Will Be Mine. Pillow Fight, 2018.

Alder, Avery. Monsterhearts 2. Buried Without Ceremony, 2017.

Night School Studio. Oxenfree. Night School Studio, 2016.

Supergiant Games. Transistor. Supergiant Games, 2014.

Irrational Games. BioShock Infinite. 2K Games, 2013.

Week 4 — 1.28 — Gaming Utopia

SPEC:

Pederson, Claudia Costa. Gaming Utopia: Ludic Worlds in Art, Design, and Media. Indiana University Press, 2021.

GAME:

Choose your own Dadaist, Futurist, Surrealist, Situationist, Fluxus, or Other (Neo-)Avant-Garde Game.

PROMPT:

Create your own contemporary take on these ludic avant-garde traditions: update any form or work to address utopian possibility in the present.

 

Presented by: Brent

Gualeni, Stefano, and Riccardo Fassone. Fictional Games: A Philosophy of Worldbuilding and Imaginary Play. Bloomsbury Academic, 2023.

Bialecki, Jon. Machines for Making Gods: Mormonism, Transhumanism, and Worlds Without End. Fordham University Press, 2022.

Kagen, Melissa. Wandering Games. MIT Press, 2022.

Lunning, Frenchy. Cosplay: The Fictional Mode of Existence. University of Minnesota Press, 2022.

Vint, Sherryl, and Jonathan Alexander. Programming the Future: Politics, Resistance, and Utopia in Science Fiction. Columbia University Press, 2022.

Wenaus, Andrew C. The Literature of Exclusion: Dada, Data, and the Threshold of Electronic Literature. Lexington Books, 2021.

Lijster, Thijs, ed. The Future of the New: Artistic Innovation in Times of Social Acceleration. Valiz, 2018.

Escobar, Arturo. Designs for the Pluriverse: Radical Interdependence, Autonomy, and the Making of Worlds. Duke University Press, 2018.

Dunne, Anthony, and Fiona Raby. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, 2013.

Johnson, Brian David. Science Fiction Prototyping: Designing the Future with Science Fiction. Morgan & Claypool Publishers, 2011.

Gurn Group. Plunderludics games. 19XX-2024.

Kaizen Game Works. Paradise Killer. Fellow Traveller Games, 2020.

LaPensée, Elizabeth. Thunderbird Strike. Independent release, 2017.

Upper One Games. Never Alone (Kisima Ingitchuna). E-Line Media, 2014.

Anthropy, Anna. Queers in Love at the End of the World. Self-published, 2013.

Quinn, Zoe. Depression Quest. The Quinnspiracy, 2013.

Porpentine. Howling Dogs. Porpentine, 2012.

Molleindustria (Paolo Pedercini). Phone Story. Molleindustria, 2011.

Fluxus Artists. Fluxus Games. Various artists, 1960s–1970s.

Fuller, R. Buckminster. World Game. The World Resources Inventory, late 1960s.

Situationist International. Situationist Games. Situationist International, 1957–1972.

Brotchie, Alastair, and Mel Gooding, editors. A Book of Surrealist Games: Including the Little Surrealist Dictionary. Trans. Alexis Lykiard and Jennifer Batchelor. Random House, 1993.

Week 5 2.4 — Decolonizing Speculation

SPEC:

Bahng, Aimee. Migrant Futures: Decolonizing Speculation in Financial Times. Duke University Press, 2018.

GAME:

Sunset Visitor. 1000xResist. Fellow Traveller Games. 2024.

PROMPT:

Bitsy Biblio—using this “little engine for little games,” produce an annotated bibliography entry for any selected text (drawn from constellations here or elsewhere) relevant to your research. 
 

Presented by: Mason

Joslin, Isaac Vincent. Afrofuturisms. Ohio University Press, 2023.

Kunzelman, Cameron. The World Is Born from Zero: Understanding Speculation and Video Games. De Gruyter, 2022.

Saldarriaga, Patricia, and Emy Manini, editors. Infected Empires: Decolonizing Zombies. Rutgers University Press, 2022.

Chun, Wendy Hui Kyong. Discriminating Data: Correlation, Neighborhoods, and the New Politics of Recognition. MIT Press, 2021.

Cortiel, Jeanne, et al., editors. Practices of Speculation: Modeling, Embodiment, Figuration. transcript Verlag, 2021.

Higgins, David M. Reverse Colonization: Science Fiction, Imperial Fantasy, and Alt-Victimhood. University of Iowa Press, 2021.

Harrigan, Pat, and Matthew G. Kirschenbaum, editors. Zones of Control: Perspectives on Wargaming. MIT Press, 2016.

Welsh, Timothy J. Mixed Realism: Videogames and the Violence of Fiction. University of Minnesota Press, 2016.

Tuck, Eve, and Wayne Yang. “Decolonization Is Not a Metaphor.” Decolonization: Indigeneity, Education and Society 1, no. 1 (2012): 1–40.

Nomada Studio. Neva. Devolver Digital, 2024.

Rose-engine. SIGNALIS. PLAYISM, 2022.

Alexander, Connor. Coyote & Crow. Coyote & Crow, 2022.

Strange Scaffold. Space Warlord Organ Trading Simulator. Strange Scaffold, 2021.

Youthcat Studio. Dyson Sphere Program. Gamera Game, 2021.

Jamila R. Nedjadi. Balikbayan: Returning Home. Self-published, 2020.

Coffee Stain Studios. Satisfactory. Coffee Stain Publishing, 2019.

Frank Lantz. Universal Paperclips. Self Published, 2017.

The Pixel Hunt. Bury Me, My Love. The Pixel Hunt, 2017.

Mohawk Games. Offworld Trading Company. Stardock, 2016.

Medeiros, Andrew, and Mark Diaz Truman. Urban Shadows. Magpie Games, 2015.

Pope, Lucas. Papers, Please. 3909 LLC, 2013.

Molleindustria. Neocolonialism. Molleindustria, 2013.

Game Designers’ Workshop. Traveller. GDW, 1977.

Week 6 — 2.11 — Metaphor’s Dream

SPEC:

Chu, Seo-Young. Do Metaphors Dream of Literal Sleep?: A Science-Fictional Theory of Representation. Harvard University Press, 2010.

GAME:

Studio Zero. Metaphor: ReFantazio. ATLUS, 2024.

 

Presented by: Vinny + Aidan

Faber, Liz W. Robot Suicide: Death, Identity, and AI in Science Fiction. Lexington Books, 2023.

Svelch, Jaroslav. Player vs. Monster: The Making and Breaking of Video Game Monstrosity. MIT Press, 2023.

Braidotti, Rosi. Posthuman Feminism. Polity Press, 2022.

Brown Spiers, Miriam C. Encountering the Sovereign Other: Indigenous Science Fiction. Michigan State University Press, 2021.

Goodwin, Matthew David. The Latinx Files: Race, Migration, and Space Aliens. Rutgers University Press, 2021.

Determann, Jörg Matthias. Islam, Science Fiction and Extraterrestrial Life: The Culture of Astrobiology in the Muslim World. I.B. Tauris, 2021.

Faber, Liz W. The Computer’s Voice: From Star Trek to Siri. University of Minnesota Press, 2020.

Anderson, Reynaldo, and Charles E. Jones, editors. Afrofuturism 2.0: The Rise of Astro-Blackness. Lexington Books, 2016.

Carrington, André M. Speculative Blackness: The Future of Race in Science Fiction. University of Minnesota Press, 2016.

Roh, David S., et al., editors. Techno-Orientalism: Imagining Asia in Speculative Fiction, … Rutgers University Press, 2015.

Hopkinson, Nalo, and Uppinder Mehan, editors. So Long Been Dreaming: Postcolonial Science Fiction & Fantasy. Arsenal, 2004.

Cardboard Computer. Kentucky Route Zero. Cardboard Computer, 2013–2020.

Julián Palacios. Promesa. Itch.io, 2020.

Arvi Teikari. Baba Is You. Hempuli, 2019.

Spencer Starke. Icarus: How Great Civilizations Fall. Self-published, 2019.

Thorny Games. Dialect: A Game About Language and How It Dies. Thorny Games, 2018.

Moshe Linke. Fugue in Void. Itch.io, 2018.

Nomada Studio. Gris. Devolver Digital, 2018.

Numinous Games. That Dragon, Cancer. Numinous Games, 2016.

Fox, Toby. Undertale. Self-published. 2015.

Thatgamecompany. Journey. Sony Computer Entertainment, 2012.

Minority Media. Papo & Yo. Sony Computer Entertainment, 2012.

Mike Bithell. Thomas Was Alone. Self-published, 2012.

Love-de-Lic. Moon: Remix RPG Adventure. ASCII Entertainment, 1997 (JP); Onion Games, 2020.

Week 7 — 2.18 — Poetic Operations

SPEC:

cárdenas, micha. Poetic Operations: Trans of Color Art in Digital Media. Duke University Press, 2022.

GAME:

Jump Over the Age. Citizen Sleeper. Fellow Traveller, 2022.

 

Presented by: Jace

Droumeva, Milena, editor. Playthrough Poetics: Gameplay as Research Method. Amherst College Press, 2025.

Beauchamp, Toby. Going Stealth: Transgender Politics and U.S. Surveillance Practices. Duke University Press, 2019.

Farrier, David. Anthropocene Poetics: Deep Time, Sacrifice Zones, and Extinction. University of Minnesota Press, 2019.

Stryker, Susan. Transgender History: The Roots of Today’s Revolution. Seal, 2017.

Moten, Fred, and Stefano Harney. A Poetics of the Undercommons. Sputnik and Fizzle, 2016.

Schmeink, Lars. Biopunk Dystopias: Genetic Engineering, Society, and Science Fiction. Liverpool University Press, 2016.

Rodríguez, Juana María. Sexual Futures, Queer Gestures, and Other Latina Longings. NYU Press, 2014.

Peterson, Trace and T. C. Tolbert, ed. Troubling the Line: Trans and Genderqueer Poetry and Poetics. Nightboat, 2013.

Preciado, Paul B. Testo Junkie: Sex, Drugs, and Biopolitics in the Pharmacopornographic Era. Translated by Bruce Benderson. The Feminist Press at the City University of New York, 2013.

Bardini, Thierry. Junkware. University of Minnesota Press, 2011.

cárdenas, micha, Zach Blas, and Wolfgang Schirmacher. The Transreal: Political Aesthetics of Crossing Realities. Atropos, 2011.

Northway Games. I Was a Teenage Exocolonist. Finji, 2022.

Love, Christine. Get in the Car, Loser! Love Conquers All Games, 2021.

Jump Over the Age. In Other Waters. Fellow Traveller, 2020.

Pillow Fight. Heaven Will Be Mine. Pillow Fight, 2018.

Maddy Makes Games. Celeste. Self-published, 2018.

Washko, Angela. The Game: The Game. 2016-2019.

MidBoss. 2064: Read Only Memories. MidBoss, 2015.

Dreamfeel. Curtain. Self-published. 2014.

Brice, Mattie. Mainichi. Self-published. 2012.

cárdenas, micha. Becoming Dragon, 2008–2009. Local Autonomy Networks (Autonets), 2012-2015. Sin Sol / No Sun, 2019.

Posthuman Studios. Eclipse Phase. Posthuman Studios, 2009–ongoing.

Electronic Disturbance Theater 2.0. The Trans-border Immigrant Tool. 2007-Ongoing.

Week 8 — 2.25 Bodyminds Reimagined

SPEC:

Schalk, Samantha Dawn. Bodyminds Reimagined: (Dis)ability, Race, and Gender in Black Women’s Speculative Fiction. Duke University Press, 2018.

GAME:

CYO by Danielle Braithwaite Shirley.

 

Presented by: Bionca + Lupita

Anderson, Sky LaRell. Ability Machines: What Video Games Means for Disability. Indiana University Press, 2024.

Haukaas, Anelise. Disability Identity in Simulation Narratives. Palgrave Macmillan, 2023.

Scott, Darieck. Keeping It Unreal: Black Queer Fantasy and Superhero Comics. NYU Press, 2022.

Montgomery, Maxine Lavon. The Postapocalyptic Black Female Imagination. Bloomsbury Academic, 2021.

Jackson, Zakiyyah Iman. Becoming Human: Matter and Meaning in an Antiblack World. NYU Press, 2020.

Keeling, Kara. Queer Times, Black Futures. NYU Press, 2019.

Nyong’o, Tavia. Afro-Fabulations: The Queer Drama of Black Life. NYU Press, 2018.

Puig de la Bellacasa, Maria. Matters of Care: Speculative Ethics in More Than Human Worlds. University of Minnesota Press, 2017.

Behar, Katherine, editor. Object-Oriented Feminism. University of Minnesota Press, 2016.

Milburn, Colin. Mondo Nano: Fun and Games in the World of Digital Matter. Duke University Press, 2015.

Blizzard Entertainment. Overwatch 2. Blizzard Entertainment, 2022.

Falling Squirrel. The Vale: Shadow of the Crown. Falling Squirrel, 2021.

Thunder Lotus Games. Spiritfarer. Thunder Lotus Games, 2020.

Die Gute Fabrik. Mutazione. Akupara Games, 2019.

DC. Mutants in the Night. Self-published, 2018.

Foddy, Bennett. Getting Over It with Bennett Foddy. Self-published, 2017.

The Deep End Games. Perception. Feardemic, 2017.

Maxis. The Sims 4. Electronic Arts, 2014.

Pondsmith, Mike. Cyberpunk. R. Talsorian Games, 1988-2020.

Week 9 — 3.4 Extreme Fabulations

SPEC:

Shaviro, Steven. Extreme Fabulations: Science Fictions of Life. Goldsmiths Press, 2021.

GAME:

Kojima Productions. Death Stranding. 505 Games, 2019.

 

Presented by: Liv + Jit

Shapiro, Alan N. Decoding Digital Culture with Science Fiction: Hyper-Modernism, Hyperreality, and Posthumanism. Transcript Verlag, 2024.

Kortekallio, Kaisa. Mutant Narratives in Ecological Science Fiction: Thinking with Embodied Estrangement. Bloomsbury Academic, 2023.

Wolf-Meyer, Matthew J. Theory for the World to Come: Speculative Fiction and Apocalyptic Anthropology. University of Minnesota Press, 2019.

Rhee, Jennifer. The Robotic Imaginary: The Human and the Price of Dehumanized Labor. University of Minnesota Press, 2018.

Wark, McKenzie. Molecular Red: Theory for the Anthropocene. Verso, 2015.

Meillassoux, Quentin. Science Fiction and Extro-Science Fiction. Univocal Press, 2015.

Morton, Timothy. Hyperobjects: Philosophy and Ecology after the End of the World. University of Minnesota Press, 2013.

Thacker, Eugene. After Life. University of Chicago Press, 2010.

Wrong Organ. Mouthwashing. Critical Reflex. 2024. 

The Water Museum. Arctic Eggs. Itch.io, 2024. 

Week 10 — 3.11 Other Stories of Tech???

SPEC:

Wang, Xiaowei. Blockchain Chicken Farm and Other Stories of Tech in China’s Countryside. Farrar, Straus and Giroux, 2020.

GAME:

CYO Animal Simulator. 

 

Presented by: Sunny + Nicolette

 

Toadvine, Ted. The Memory of the World: Deep Time, Animality, and Eschatology. University of Minnesota Press, 2024.

Robinson, Douglas. Translating the Nonhuman: What Science Fiction Can Teach Us About Translating. Bloomsbury Academic, 2024.

Song, Mingwei. Fear of Seeing: A Poetics of Chinese Science Fiction. Columbia University Press, 2023.

Tyler, Tom. Game: Animals, Video Games, and Humanity. University of Minnesota Press, 2022.

Li, Hua. Chinese Science Fiction during the Post-Mao Cultural Thaw. University of Toronto Press, 2021.

Chang, Alenda Y. Playing Nature: Ecology in Video Games. University of Minnesota Press, 2019.

Chun, Wendy Hui Kyong. Updating to Remain the Same: Habitual New Media. MIT Press, 2017.

TBD